In Digital Humanities (DH), AI techniques are used to analyze large amounts of digitized cultural data, like texts, images, and audio, to identify patterns, extract meaning, and gain new insights into human history and culture, allowing researchers to explore complex topics at a scale previously impossible through manual analysis.
Specific examples of AI techniques in DH include:
Audio analysis:
Data visualization:
Digital preservation:
Historical data analysis:
Image analysis:
Sentiment analysis: Assessing the emotional tone of historical documents.
Text analysis:
Stylometry: stylistic analysis of literary works; identifying the likely author of a text by analyzing writing style patterns.
Topic modeling: Discovering recurring themes and topics within large collections of texts.
Some early examples of AI applications in humanities research, such as projects analyzing ancient texts using computational methods, can be traced back to the 1960s and 1970s. With the rise of deep learning and large language models, AI has become much more integrated into various Digital Humanities practices, including text mining, sentiment analysis, and automated translation.
A. Digital Palaeography, is a notable example of early AI application in humanities. It is the study of historical handwriting using digital tools (computer algorithms) to analyze and interpret ancient or antiquated writing systems, allowing for more comprehensive comparisons and analysis of manuscripts through digital databases and computational methods, compared to traditional manual palaeographic techniques.
While the exact date is difficult to pinpoint, the emergence of Digital Palaeography as a distinct field is generally considered to have begun in the late 20th century with the increased availability of digital imaging technology for manuscripts, alongside the development of specialized software and databases to analyze them, with significant advancements occurring particularly in the early 21st century; notable examples include the "D-scribes" project which started in 2018 focusing on digital analysis of Greek and Coptic papyri. (For Project Summary click here).
B. Considered one of the first AI systems to produce creative outputs in the art world, highlighting the early exploration of AI in artistic expression is the "AARON" program, developed by artist Harold Cohen. AARON was a single program that involved teaching a robot to create drawings. Aaron’s education took a similar path to that of humans, evolving from simple pictographic shapes and symbols to more figurative imagery, and finally into full-color images. Aaron was capable of generating original artwork, demonstrating the potential for AI to creatively mimic artistic styles and techniques within the realm of visual arts. It could generate drawings and paintings by simulating artistic decisions like line quality, color selection, and composition based on a set of rules and parameters. AARON's development paved the way for further research into AI-generated art, demonstrating the potential of computational tools to mimic and even expand artistic possibilities.