Bibliography and Recommended Further Reading
Aslam, Hamna., and Joseph Alexander Brown. Affordance Theory in Game Design A Guide Toward Understanding Players. 1st ed. 2020., Springer International Publishing, 2020, https://doi.org/10.1007/978-3-031-02123-7.
Browning, Christopher. “How to Calculate Ability Scores D&D 5E.” Plus One to Gaming, Plus One to Gaming, 16 Oct. 2023, www.plusonetogaming.com/blog-episodes/how-to-calculate-ability-scores-dnd-5e#:~:text=To.
Carter. “Personalities of Players of Dungeons and Dragons.” Psychological Reports., vol. 82, no. 1, 1998, pp. 182–182, https://doi.org/info:doi/.
Chenault, Davis, and Stephen Chenault. The Castle Keeper’s Guide. Troll Lord Games, 2010.
Chenault, Davis, et al. Castles & Crusades Players Handbook: A Guide and Rules System for Fantasy Role Playing. Troll Lord Games, 2014.
Cogburn, Jon, and Mark Silcox. Dungeons and Dragons and Philosophy. Open Court Pub., 2012.
Cook David and Gary Gygax. Advanced Dungeons & Dragons Dungeon Master’s Guide. Second edition revised and updated ed. TSR 1989.
“D&D Dice Explained.” Die Hard Dice, 2023, www.dieharddice.com/pages/dnd-dice-explained.
“D&D Explained in 5 Minutes.” YouTube, Dunegoncast, 26 June 2018, www.youtube.com/watch?v=BgvHNlgmKro&ab_channel=TheDungeoncast.
“D&D 5e Combat Explained in 5 Minutes.” YouTube, Dungeoncast, 25 July 2018, www.youtube.com/watch?v=7tnrATiclg4&ab_channel=TheDungeoncast.
“D&D 5e Spellcasting Explained in 5 Minutes.” YouTube, Dungeoncast, 9 Aug. 2018, www.youtube.com/watch?v=wMxZDMgZKbI&ab_channel=TheDungeoncast.
“Dungeons and Dragons Mathematics.” Dungeons and Dragons Mathematics, The Monkey House, 4 May 2008, monkeysushi.net/gaming/DnD/math.html.
“Dungeons & Dragons: The World’s Greatest Roleplaying Game.” Dungeons & Dragons | The World’s Greatest Roleplaying Game, WIZARDS OF THE COAST LLC, 2024, www.dndbeyond.com/.
Dunnjenn. “Research in Dungeons and Dragons - Sojourners Awake.” Sojourners Awake - Crafting Leaders and Artists through Tabletop Role Playing Games, 6 Aug. 2021, sojournersawake.com/2021/08/06/research-in-dungeons-and-dragons/.
Egloff, Ben, et al. The Game Master’s Book of Astonishing Random Tables : 300 Unique Roll Tables to Enhance Your Worldbuilding, Storytelling, Locations, Magic and More for 5th Edition RPG Adventures. , Illustrated by Jasmine Kalle et al., Media Lab Books, 2023.
Ellis, Simon. Cognitive gameplaying: Playing games with cognitive computing. Diss. Rensselaer Polytechnic Institute, Troy, NY, 2016.
Ellis, Simon, and James Hendler. "Computers Play Chess, Computers Play Go… Humans Play Dungeons & Dragons." IEEE Intelligent Systems 32.4 (2017): 31-34.
Emblem, Holly. “Understanding Probability Theory with Dungeons and Dragons.” Medium, Towards Data Science, 26 Aug. 2018, towardsdatascience.com/understanding-probability-theory-with-dungeons-and-dragons-a36bc69aec88.
Ewalt, David M. Of Dice and Men : The Story of Dungeons & Dragons and the People Who Play It. First Scribner hardcover edition., Scribner, a Division of Simon & Schuster, Inc., 2013.
Garcia, Antero. “Gaming Literacies: Spatiality, Materiality, and Analog Learning in a Digital Age.” Reading Research Quarterly, vol. 55, no. 1, 2020, pp. 9–27, https://doi.org/10.1002/rrq.260.
Green, Kris H. “Coming out of the Dungeon: Mathematics and Role-Playing Games.” Fisher Digital Publications, St. John Fisher University, 2012, fisherpub.sjf.edu/math_facpub/19/.
Gygax Gary. Advanced Dungeons and Dragons. Random House 1987.
Gygax, Gary. Advanced Dungeons and Dragons: Player’s Handbook. 2nd ed., TSR, 1980.
Gygax Gary. Advanced Dungeons & Dragons Monster Manual: An Alphabetical Compedium of All of the Monsters Found in Advanced Dungeons & Dragons Including Attacks Damage Special Abilities and Descriptions. 2nd ed. TSR Hobbies ; Distributed in the U.S. by Random House 1978.
Gygax Gary. Official Advanced Dungeons & Dragons Monster Manual II : An Alphabetical Listing of Monsters Found in Advanced Dungeons & Dragons Adventures Including Attacks Damage Special Abilities Descriptions and Random Encounter Tables. 1st ed. TSR ; Distributed in the U.S. by Random House 1983.
Hercules & Xena Roleplaying Game : Hero’s Guide. West End Games 1998.
Hercules & Xena Roleplaying Game : Secrets of the Ancient World. West End Games 1998.
Kopp, Drew. “How to Build Wonder Woman in Dungeons & Dragons.” CBR, Comic Book Resources, 6 May 2022, www.cbr.com/wonder-woman-build-guide-dnd-5e-dc/.
Kushner, David. Rise of the Dungeon Master : Gary Gygax and the Creation of D & D. Illustrated by Koren Shadmi, Nation Books, 2017.
Lai, Tri, and Gregg Musiker. “Dungeons and Dragons: Combinatorics for the DP3 Quiver.” Annals of Combinatorics, vol. 24, no. 2, 2020, pp. 257–309, https://doi.org/10.1007/s00026-019-00487-y.
Langley, Kevin, and Marissa Diaz. “Dungeon and Dragons: 50 Years of Adventure.” KTALnews.Com, KTALnews.com, 8 Jan. 2024, www.ktalnews.com/entertainment-news/dungeon-and-dragons-50-years-of-adventure/.
Leung, C J. “How to Dungeon Master - for Absolute Beginners (D&D5E).” YouTube, Don’t Stop Thinking, 7 Apr. 2018, www.youtube.com/watch?v=bL43rhEsU_g&ab_channel=Don%27tStopThinking.
Miller, John J. “Dungeons & Dragons in a Digital World.” The Wall Street Journal. Eastern Edition, Eastern edition, 2008.
Mizer, Nicholas J. The Greatest Unreality: Tabletop Role-Playing Games and the Experience of Imagined Worlds. ProQuest Dissertations Publishing, 2015.
Mogensen, Torben. "Dice-Rolling Mechanisms in RPGs." (2006).
Robichaud, Christopher. “Save vs. Death.” Dungeons & Dragons and Philosophy, John Wiley & Sons, Ltd, 2014, pp. 61–71, https://doi.org/10.1002/9781118921166.ch4.
Schreiber, Ian. Game Balance. 1st ed., CRC Press, 2021, https://doi.org/10.1201/9781315156422.
Segoni, Samuele. “A Role-Playing Game to Complement Teaching Activities in an ‘Environmental Impact Assessment’ Teaching Course.” Environmental Research Communications, vol. 4, no. 5, 2022, pp. 51003-, https://doi.org/10.1088/2515-7620/ac6f47.
Shen, Zhenyuan. “Procedural Generation in Games: Focusing on Dungeons.” SHS Web of Conferences, vol. 144, 2022, pp. 2005-, https://doi.org/10.1051/shsconf/202214402005.
Shubik, Martin. “It is not just a game!” Simulation & Gaming, vol. 40, no. 5, 2009, pp. 587–601, https://doi.org/10.1177/1046878109333722.
Sich, Dan. “Dungeons and downloads: Collecting tabletop fantasy role‐playing games in the age of downloadable pdfs.” Collection Building, vol. 31, no. 2, 2012, pp. 60–65, https://doi.org/10.1108/01604951211229854.
Slavicsek, Bill, and Richard Baker. Dungeons & Dragons for Dummies. Wiley, 2005.
Sullivan, Anne Margaret. The Grail Framework: Making Stories Playable on Three Levels in CRPGS. ProQuest Dissertations Publishing, 2012.
“Welcome to the World of Dungeons and Dragons!” DnD Beyond, Wizards of the Coast, 2024, www.dndbeyond.com/how-to-play-dnd.
Willmert, Justin. “Basic D&D Statistics: DICE Rolling with Advantage.” Basic D&D Statistics: Dice Rolling with Advantage, 2020, justinwillmert.com/articles/2020/basic-dd-statistics-dice-rolling-with-advantage/.
Willmert, Justin. “Basic D&D Statistics: Sums of Dice Rolls.” Basic D&D Statistics: Sums of Dice Rolls, 2020, justinwillmert.com/articles/2020/basic-dd-statistics-sums-of-dice-rolls/.
Witwer, Michael. Empire of Imagination : Gary Gygax and the Birth of Dungeons & Dragons. Bloomsbury USA, an imprint of Bloomsbury Publishing, Plc., 2015, https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2675841.
Witwer, Michael, et al. Lore & Legends : A Visual Celebration of the Fifth Edition of the World’s Greatest Roleplaying Game. First edition, Ten Speed Press, 2023.