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Role Playing Games (RPGs): 50 years of Making Math Fun: Spells

An Exhbit at the Science and Engineering Library Summer-Fall 2024

Mages

Mages

Wizards obtain their spells through study and practice. Sorcerers are born with an innate magical ability. Priests, like clerics, monks, and druids, receive their magical abilities through communing with their respective deities.

In addition, Wizards practice from 8 schools of magic:  Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation

School of Abjuration

Magical spells and effects within the school of abjuration are primarily designed for protection and shielding.

School of Conjuration

The School of Conjuration deals with creating objects and creatures, or making them disappear. 

School of Divination

The magical School of Divination is centered around revealing and granting knowledge and information to the caster. 

School of Enchantment

Spells within the School of Enchantment are designed to manipulate the mental state of the target. 

School of Evocation

"You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants"  (https://www.dndbeyond.com/sources/dnd/free-rules/character-classes#Wizard)

School of Illusion

The School of Illusion is concerned with manipulating the various senses of people and creatures. 

School of Necromancy

Raising the dead or reanimating corpses, depending on alignment of the caster

School of Transmutation

Manipulate the physical properties of both items and people. 

 

Table of  Some Wizard Spells:

Cantrips 

Spell School Special
Acid Splash Evocation
Chill Touch Necromancy
Dancing Lights Illusion C
Fire Bolt Evocation
Light Evocation
Mage Hand Conjuration
Mending Transmutation
Message Transmutation
Minor Illusion Illusion
Poison Spray Necromancy
Prestidigitation Transmutation
Ray of Frost Evocation
Shocking Grasp Evocation
Thunderclap Evocation
True Strike Divination

Level 1 Wizard Spells

Spell School Special
Alarm Abjuration R
Burning Hands Evocation
Charm Person Enchantment
Color Spray Illusion
Comprehend Languages Divination R
Detect Magic Divination C, R
Disguise Self Illusion
Expeditious Retreat Transmutation C
False Life Necromancy
Feather Fall Transmutation
Find Familiar Conjuration R, M
Fog Cloud Conjuration C
Grease Conjuration
Identify Divination R, M
Illusory Script Illusion R, M
Jump Transmutation
Longstrider Transmutation
Mage Armor Abjuration
Magic Missile Evocation
Protection from Evil and Good Abjuration C, M
Shield Abjuration
Silent Image Illusion C
Sleep Enchantment C
Thunderwave Evocation
Unseen Servant Conjuration R

Level 2 Wizard Spells

Spell School Special
Alter Self Transmutation C
Arcane Lock Abjuration M
Augury Divination R, M
Blindness/Deafness Transmutation
Blur Illusion C
Continual Flame Evocation M
Darkness Evocation C
Darkvision Transmutation
Detect Thoughts Divination C
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Flaming Sphere Evocation C
Gentle Repose Necromancy R, M
Gust of Wind Evocation C
Hold Person Enchantment C
Invisibility Illusion C
Knock Transmutation
Levitate Transmutation C
Locate Object Divination C
Magic Mouth Illusion R, M
Magic Weapon Transmutation
Mirror Image Illusion
Misty Step Conjuration
Ray of Enfeeblement Necromancy C
Rope Trick Transmutation
Scorching Ray Evocation
See Invisibility Divination
Shatter Evocation
Spider Climb Transmutation C
Suggestion Enchantment C
Web Conjuration C

Level 3 Wizard Spells

Spell School Special
Animate Dead Necromancy
Bestow Curse Necromancy C
Blink Transmutation
Clairvoyance Divination C, M
Counterspell Abjuration
Dispel Magic Abjuration
Fear Illusion C
Fireball Evocation
Fly Transmutation C
Gaseous Form Transmutation C
Glyph of Warding Abjuration M
Haste Transmutation C
Hypnotic Pattern Illusion C
Lightning Bolt Evocation
Magic Circle Abjuration M
Major Image Illusion C
Nondetection Abjuration M
Phantom Steed Illusion R
Protection from Energy Abjuration C
Remove Curse Abjuration
Sending Divination
Sleet Storm Conjuration C
Slow Transmutation C
Speak with Dead Necromancy
Stinking Cloud Conjuration C
Tongues Divination
Vampiric Touch Necromancy C
Water Breathing Transmutation R

Level 4 Wizard Spells

Spell School Special
Arcane Eye Divination C
Banishment Abjuration C
Blight Necromancy
Confusion Enchantment C
Conjure Minor Elementals Conjuration C
Control Water Transmutation C
Dimension Door Conjuration
Divination Divination R, M
Fabricate Transmutation
Fire Shield Evocation
Greater Invisibility Illusion C
Hallucinatory Terrain Illusion
Ice Storm Evocation
Locate Creature Divination C
Phantasmal Killer Illusion C
Polymorph Transmutation C
Stone Shape Transmutation
Stoneskin Transmutation C, M
Wall of Fire Evocation C

Level 5 Wizard Spells

Spell School Special
Animate Objects Transmutation C
Cloudkill Conjuration C
Cone of Cold Evocation
Conjure Elemental Conjuration C
Contact Other Plane Divination R
Creation Illusion
Dominate Person Enchantment C
Dream Illusion
Geas Enchantment
Hold Monster Enchantment C
Legend Lore Divination M
Mislead Illusion C
Modify Memory Enchantment C
Passwall Transmutation
Planar Binding Abjuration M
Scrying Divination C, M
Seeming Illusion
Telekinesis Transmutation C
Teleportation Circle Conjuration M
Wall of Force Evocation C
Wall of Stone Evocation C

 

Rangers

Rangers

Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.

Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.

Ranger Spell List

Level 1 Ranger Spells

Spell School Special
Alarm Abjuration R
Animal Friendship Enchantment
Cure Wounds Abjuration
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R
Ensnaring Strike Conjuration C
Entangle Conjuration C
Fog Cloud Conjuration C
Goodberry Conjuration
Hail of Thorns Conjuration
Hunter’s Mark Divination C
Jump Transmutation
Longstrider Transmutation
Speak with Animals Divination R

Level 2 Ranger Spells

Spell School Special
Aid Abjuration
Animal Messenger Enchantment R
Barkskin Transmutation
Beast Sense Divination C, R
Cordon of Arrows Transmutation
Darkvision Transmutation
Enhance Ability Transmutation C
Find Traps Divination
Gust of Wind Evocation C
Lesser Restoration Abjuration
Locate Animals or Plants Divination R
Locate Object Divination C
Magic Weapon Transmutation
Pass without Trace Abjuration C
Protection from Poison Abjuration
Silence Illusion C, R
Spike Growth Transmutation C
Summon Beast Conjuration C, M

Level 3 Ranger Spells

Spell School Special
Conjure Animals Conjuration C
Conjure Barrage Conjuration
Daylight Evocation
Dispel Magic Abjuration
Elemental Weapon Transmutation C
Lightning Arrow Transmutation
Meld into Stone Transmutation R
Nondetection Abjuration M
Plant Growth Transmutation
Protection from Energy Abjuration C
Revivify Necromancy M
Speak with Plants Transmutation
Summon Fey Conjuration C, M
Water Breathing Transmutation R
Water Walk Transmutation R
Wind Wall Evocation C

Level 4 Ranger Spells

Spell School Special
Conjure Woodland Beings Conjuration C
Dominate Beast Enchantment C
Freedom of Movement Abjuration
Grasping Vine Conjuration C
Locate Creature Divination C
Stoneskin Transmutation C, M
Summon Elemental Conjuration C, M

Level 5 Ranger Spells

Spell School Special
Commune with Nature Divination R
Conjure Volley Conjuration
Greater Restoration Abjuration M
Steel Wind Strike Conjuration M
Swift Quiver Transmutation C, M
Tree Stride Conjuration C

 

 
     
     
     
     
     

Clerics and Paladins

Clerics and Paladins

Clerics

Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.

Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer Planes.

Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.

 

Table of Cleric Spells:

Spell School Special
Guidance Divination C
Light Evocation
Mending Transmutation
Resistance Abjuration C
Sacred Flame Evocation
Spare the Dying Necromancy
Thaumaturgy Transmutation

Level 1 Cleric Spells

Spell School Special
Bane Enchantment C
Bless Enchantment C, M
Command Enchantment
Create or Destroy Water Transmutation
Cure Wounds Abjuration
Detect Evil and Good Divination C
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R
Guiding Bolt Evocation
Healing Word Abjuration
Inflict Wounds Necromancy
Protection from Evil and Good Abjuration C, M
Purify Food and Drink Transmutation R
Sanctuary Abjuration
Shield of Faith Abjuration C

Level 2 Cleric Spells

Spell School Special
Aid Abjuration
Augury Divination R, M
Blindness/Deafness Transmutation
Calm Emotions Enchantment C
Continual Flame Evocation M
Enhance Ability Transmutation C
Find Traps Divination
Gentle Repose Necromancy R, M
Hold Person Enchantment C
Lesser Restoration Abjuration
Locate Object Divination C
Prayer of Healing Abjuration
Protection from Poison Abjuration
Silence Illusion C, R
Spiritual Weapon Evocation C
Warding Bond Abjuration M
Zone of Truth Enchantment

Level 3 Cleric Spells

Spell School Special
Animate Dead Necromancy
Beacon of Hope Abjuration C
Bestow Curse Necromancy C
Clairvoyance Divination C, M
Create Food and Water Conjuration
Daylight Evocation
Dispel Magic Abjuration
Glyph of Warding Abjuration M
Magic Circle Abjuration M
Mass Healing Word Abjuration
Meld into Stone Transmutation R
Protection from Energy Abjuration C
Remove Curse Abjuration
Revivify Necromancy M
Sending Divination
Speak with Dead Necromancy
Spirit Guardians Conjuration C
Tongues Divination
Water Walk Transmutation R

Level 4 Cleric Spells

Spell School Special
Aura of Life Abjuration C
Banishment Abjuration C
Control Water Transmutation C
Death Ward Abjuration
Divination Divination R, M
Freedom of Movement Abjuration
Guardian of Faith Conjuration
Locate Creature Divination C
Stone Shape Transmutation

Level 5 Cleric Spells

Spell School Special
Commune Divination R
Contagion Necromancy
Dispel Evil and Good Abjuration C
Flame Strike Evocation
Geas Enchantment
Greater Restoration Abjuration M
Hallow Abjuration M
Insect Plague Conjuration C
Legend Lore Divination M
Mass Cure Wounds Abjuration
Planar Binding Abjuration M
Raise Dead Necromancy M
Scrying Divination C, M

Level 6 Cleric Spells

Spell School Special
Blade Barrier Evocation C
Create Undead Necromancy M
Find the Path Divination C, M
Forbiddance Abjuration R, M
Harm Necromancy
Heal Abjuration
Heroes’ Feast Conjuration M
Planar Ally Conjuration
Sunbeam Evocation C
True Seeing Divination M
Word of Recall Conjuration

Level 7 Cleric Spells

Spell School Special
Conjure Celestial Conjuration C
Divine Word Evocation
Etherealness Conjuration
Fire Storm Evocation
Plane Shift Conjuration M
Regenerate Transmutation
Resurrection Necromancy M
Symbol Abjuration M

Level 8 Cleric Spells

Spell School Special
Antimagic Field Abjuration C
Control Weather Transmutation C
Earthquake Transmutation C
Holy Aura Abjuration C, M
Sunburst Evocation

Level 9 Cleric Spells

Spell School Special
Astral Projection Necromancy M
Gate Conjuration C, M
Mass Heal Abjuration
True Resurrection Necromancy M

 

Paladins

 

Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.

Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.

Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.

 

Paladin Spell List

Level 1 Paladin Spells

Spell School Special
Bless Enchantment C, M
Command Enchantment
Compelled Duel Enchantment C
Cure Wounds Abjuration
Detect Evil and Good Divination C
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R
Divine Favor Transmutation
Divine Smite Evocation
Heroism Enchantment C
Protection from Evil and Good Abjuration C, M
Purify Food and Drink Transmutation R
Searing Smite Evocation
Shield of Faith Abjuration C
Thunderous Smite Evocation
Wrathful Smite Necromancy

Level 2 Paladin Spells

Spell School Special
Aid Abjuration
Find Steed Conjuration
Gentle Repose Necromancy R, M
Lesser Restoration Abjuration
Locate Object Divination C
Magic Weapon Transmutation
Prayer of Healing Abjuration
Protection from Poison Abjuration
Shining Smite Transmutation C
Warding Bond Abjuration M
Zone of Truth Enchantment

Level 3 Paladin Spells

Spell School Special
Aura of Vitality Abjuration C
Blinding Smite Evocation
Create Food and Water Conjuration
Crusader’s Mantle Transmutation C
Daylight Evocation
Dispel Magic Abjuration
Elemental Weapon Transmutation C
Magic Circle Abjuration M
Remove Curse Abjuration
Revivify Necromancy M

Level 4 Paladin Spells

Spell School Special
Aura of Life Abjuration C
Aura of Purity Abjuration C
Banishment Abjuration C
Death Ward Abjuration
Locate Creature Divination C
Staggering Smite Enchantment

Level 5 Paladin Spells

Spell School Special
Banishing Smite Conjuration C
Circle of Power Abjuration C
Destructive Wave Evocation
Dispel Evil and Good Abjuration C
Geas Enchantment
Greater Restoration Abjuration M
Raise Dead Necromancy M
Summon Celestial Conjuration C, M

 

Druids

Druids

 

Druids belong to ancient orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.

Revering nature above all, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles.

Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.

Druid Spell List

Cantrips (Level 0 Druid Spells)

Spell School Special
Druidcraft Transmutation
Elementalism Transmutation
Guidance Divination C
Mending Transmutation
Message Transmutation
Poison Spray Necromancy
Produce Flame Conjuration
Resistance Abjuration C
Shillelagh Transmutation
Spare the Dying Necromancy
Starry Wisp Evocation
Thorn Whip Transmutation
Thunderclap Evocation

Level 1 Druid Spells

Spell School Special
Animal Friendship Enchantment
Charm Person Enchantment
Create or Destroy Water Transmutation
Cure Wounds Abjuration
Detect Magic Divination C, R
Detect Poison and Disease Divination C, R
Entangle Conjuration C
Faerie Fire Evocation C
Fog Cloud Conjuration C
Goodberry Conjuration
Healing Word Abjuration
Ice Knife Conjuration
Jump Transmutation
Longstrider Transmutation
Protection from Evil and Good Abjuration C, M
Purify Food and Drink Transmutation R
Speak with Animals Divination R
Thunderwave Evocation

Level 2 Druid Spells

Spell School Special
Aid Abjuration
Animal Messenger Enchantment R
Augury Divination R, M
Barkskin Transmutation
Beast Sense Divination C, R
Continual Flame Evocation M
Darkvision Transmutation
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Find Traps Divination
Flame Blade Evocation C
Flaming Sphere Evocation C
Gust of Wind Evocation C
Heat Metal Transmutation C
Hold Person Enchantment C
Lesser Restoration Abjuration
Locate Animals or Plants Divination R
Locate Object Divination C
Moonbeam Evocation C
Pass without Trace Abjuration C
Protection from Poison Abjuration
Spike Growth Transmutation C
Summon Beast Conjuration C, M

Level 3 Druid Spells

Spell School Special
Aura of Vitality Abjuration C
Call Lightning Conjuration C
Conjure Animals Conjuration C
Daylight Evocation
Dispel Magic Abjuration
Elemental Weapon Transmutation C
Feign Death Necromancy R
Meld into Stone Transmutation R
Plant Growth Transmutation
Protection from Energy Abjuration C
Revivify Necromancy M
Sleet Storm Conjuration C
Speak with Plants Transmutation
Summon Fey Conjuration C, M
Water Breathing Transmutation R
Water Walk Transmutation R
Wind Wall Evocation C

Level 4 Druid Spells

Spell School Special
Blight Necromancy
Charm Monster Enchantment
Confusion Enchantment C
Conjure Minor Elementals Conjuration C
Conjure Woodland Beings Conjuration C
Control Water Transmutation C
Divination Divination R, M
Dominate Beast Enchantment C
Fire Shield Evocation
Fount of Moonlight Evocation C
Freedom of Movement Abjuration
Giant Insect Conjuration C
Grasping Vine Conjuration C
Hallucinatory Terrain Illusion
Ice Storm Evocation
Locate Creature Divination C
Polymorph Transmutation C
Stone Shape Transmutation
Stoneskin Transmutation C, M
Summon Elemental Conjuration C, M
Wall of Fire Evocation C

Level 5 Druid Spells

Spell School Special
Antilife Shell Abjuration C
Awaken Transmutation M
Commune with Nature Divination R
Cone of Cold Evocation
Conjure Elemental Conjuration C
Contagion Necromancy
Geas Enchantment
Greater Restoration Abjuration M
Insect Plague Conjuration C
Mass Cure Wounds Abjuration
Planar Binding Abjuration M
Reincarnate Necromancy M
Scrying Divination C, M
Tree Stride Conjuration C
Wall of Stone Evocation C

Level 6 Druid Spells

Spell School Special
Conjure Fey Conjuration C
Find the Path Divination C, M
Flesh to Stone Transmutation C
Heal Abjuration
Heroes’ Feast Conjuration M
Move Earth Transmutation C
Sunbeam Evocation C
Transport via Plants Conjuration
Wall of Thorns Conjuration C
Wind Walk Transmutation

Level 7 Druid Spells

Spell School Special
Fire Storm Evocation
Mirage Arcane Illusion
Plane Shift Conjuration M
Regenerate Transmutation
Reverse Gravity Transmutation C
Symbol Abjuration M

Level 8 Druid Spells

Spell School Special
Animal Shapes Transmutation
Antipathy/Sympathy Enchantment
Befuddlement Enchantment
Control Weather Transmutation C
Earthquake Transmutation C
Incendiary Cloud Conjuration C
Sunburst Evocation
Tsunami Conjuration C

Level 9 Druid Spells

Spell School Special
Foresight Divination
Shapechange Transmutation C, M
Storm of Vengeance Conjuration C
True Resurrection Necromancy M

Warlocks and Necromancers

Warlocks

 

 

Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, arch-fey, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.

Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.

Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically means some kind of adventure.

Warlock Spell List

Cantrips (Level 0 Warlock Spells)

Spell School Special
Blade Ward Abjuration C
Chill Touch Necromancy
Eldritch Blast Evocation
Friends Enchantment C
Mage Hand Conjuration
Mind Sliver Enchantment
Minor Illusion Illusion
Poison Spray Necromancy
Prestidigitation Transmutation
Thunderclap Evocation
Toll the Dead Necromancy
True Strike Divination

Level 1 Warlock Spells

Spell School Special
Armor of Agathys Abjuration
Arms of Hadar Conjuration
Bane Enchantment C
Charm Person Enchantment
Comprehend Languages Divination R
Detect Magic Divination C, R
Expeditious Retreat Transmutation C
Hellish Rebuke Evocation
Hex Enchantment C
Illusory Script Illusion R, M
Protection from Evil and Good Abjuration C, M
Speak with Animals Divination R
Tasha’s Hideous Laughter Enchantment C
Unseen Servant Conjuration R
Witch Bolt Evocation C

Level 2 Warlock Spells

Spell School Special
Cloud of Daggers Conjuration C
Crown of Madness Enchantment C
Darkness Evocation C
Enthrall Enchantment C
Hold Person Enchantment C
Invisibility Illusion C
Mind Spike Divination C
Mirror Image Illusion
Misty Step Conjuration
Ray of Enfeeblement Necromancy C
Spider Climb Transmutation C
Suggestion Enchantment C

Level 3 Warlock Spells

Spell School Special
Counterspell Abjuration
Dispel Magic Abjuration
Fear Illusion C
Fly Transmutation C
Gaseous Form Transmutation C
Hunger of Hadar Conjuration C
Hypnotic Pattern Illusion C
Magic Circle Abjuration M
Major Image Illusion C
Remove Curse Abjuration
Summon Fey Conjuration C, M
Summon Undead Necromancy C, M
Tongues Divination
Vampiric Touch Necromancy C

Level 4 Warlock Spells

Spell School Special
Banishment Abjuration C
Blight Necromancy
Charm Monster Enchantment
Dimension Door Conjuration
Hallucinatory Terrain Illusion
Summon Aberration Conjuration C, M

Level 5 Warlock Spells

Spell School Special
Contact Other Plane Divination R
Dream Illusion
Hold Monster Enchantment C
Jallarzi’s Storm of Radiance Evocation C
Mislead Illusion C
Planar Binding Abjuration M
Scrying Divination C, M
Synaptic Static Enchantment
Teleportation Circle Conjuration M

Level 6 Warlock Spells

Spell School Special
Arcane Gate Conjuration C
Circle of Death Necromancy M
Create Undead Necromancy M
Eyebite Necromancy C
Summon Fiend Conjuration C, M
Tasha’s Bubbling Cauldron Conjuration M
True Seeing Divination M

Level 7 Warlock Spells

Spell School Special
Etherealness Conjuration
Finger of Death Necromancy
Forcecage Evocation C, M
Plane Shift Conjuration M

Level 8 Warlock Spells

Spell School Special
Befuddlement Enchantment
Demiplane Conjuration
Dominate Monster Enchantment C
Glibness Enchantment
Power Word Stun Enchantment

Level 9 Warlock Spells

Spell School Special
Astral Projection Necromancy M
Foresight Divination
Gate Conjuration C, M
Imprisonment Abjuration M
Power Word Kill Enchantment
True Polymorph Transmutation C
Weird Illusion C

 

Sorcerors

Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.

Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source.

Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded.

 

Table of Sorcerer Spells

 

Cantrips (Level 0 Sorcerer Spells)

Spell School Special
Acid Splash Evocation
Blade Ward Abjuration C
Chill Touch Necromancy
Dancing Lights Illusion C
Elementalism Transmutation
Fire Bolt Evocation
Friends Enchantment C
Light Evocation
Mage Hand Conjuration
Mending Transmutation
Message Transmutation
Mind Sliver Enchantment
Minor Illusion Illusion
Poison Spray Necromancy
Prestidigitation Transmutation
Ray of Frost Evocation
Shocking Grasp Evocation
Sorcerous Burst Evocation
Thunderclap Evocation
True Strike Divination

Level 1 Sorcerer Spells

Spell School Special
Burning Hands Evocation
Charm Person Enchantment
Chromatic Orb Evocation M
Color Spray Illusion
Comprehend Languages Divination R
Detect Magic Divination C, R
Disguise Self Illusion
Expeditious Retreat Transmutation C
False Life Necromancy
Feather Fall Transmutation
Fog Cloud Conjuration C
Grease Conjuration
Ice Knife Conjuration
Jump Transmutation
Mage Armor Abjuration
Magic Missile Evocation
Ray of Sickness Necromancy
Shield Abjuration
Silent Image Illusion C
Sleep Enchantment C
Thunderwave Evocation
Witch Bolt Evocation C

Level 2 Sorcerer Spells

Spell School Special
Alter Self Transmutation C
Arcane Vigor Abjuration
Blindness/Deafness Transmutation
Blur Illusion C
Cloud of Daggers Conjuration C
Crown of Madness Enchantment C
Darkness Evocation C
Darkvision Transmutation
Detect Thoughts Divination C
Dragon’s Breath Transmutation C
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Flame Blade Evocation C
Flaming Sphere Evocation C
Gust of Wind Evocation C
Hold Person Enchantment C
Invisibility Illusion C
Knock Transmutation
Levitate Transmutation C
Magic Weapon Transmutation
Mind Spike Divination C
Mirror Image Illusion
Misty Step Conjuration
Phantasmal Force Illusion C
Scorching Ray Evocation
See Invisibility Divination
Shatter Evocation
Spider Climb Transmutation C
Suggestion Enchantment C
Web Conjuration C

Level 3 Sorcerer Spells

Spell School Special
Blink Transmutation
Clairvoyance Divination C, M
Counterspell Abjuration
Daylight Evocation
Dispel Magic Abjuration
Fear Illusion C
Fireball Evocation
Fly Transmutation C
Gaseous Form Transmutation C
Haste Transmutation C
Hypnotic Pattern Illusion C
Lightning Bolt Evocation
Major Image Illusion C
Protection from Energy Abjuration C
Sleet Storm Conjuration C
Slow Transmutation C
Stinking Cloud Conjuration C
Tongues Divination
Vampiric Touch Necromancy C
Water Breathing Transmutation R
Water Walk Transmutation R

Level 4 Sorcerer Spells

Spell School Special
Banishment Abjuration C
Blight Necromancy
Charm Monster Enchantment
Confusion Enchantment C
Dimension Door Conjuration
Dominate Beast Enchantment C
Fire Shield Evocation
Greater Invisibility Illusion C
Ice Storm Evocation
Polymorph Transmutation C
Stoneskin Transmutation C, M
Vitriolic Sphere Evocation
Wall of Fire Evocation C

Level 5 Sorcerer Spells

Spell School Special
Animate Objects Transmutation C
Bigby’s Hand Evocation C
Cloudkill Conjuration C
Cone of Cold Evocation
Creation Illusion
Dominate Person Enchantment C
Hold Monster Enchantment C
Insect Plague Conjuration C
Seeming Illusion
Synaptic Static Enchantment
Telekinesis Transmutation C
Teleportation Circle Conjuration M
Wall of Stone Evocation C

Level 6 Sorcerer Spells

Spell School Special
Arcane Gate Conjuration C
Chain Lightning Evocation
Circle of Death Necromancy M
Disintegrate Transmutation
Eyebite Necromancy C
Flesh to Stone Transmutation C
Globe of Invulnerability Abjuration C
Mass Suggestion Enchantment
Move Earth Transmutation C
Otiluke’s Freezing Sphere Evocation
Sunbeam Evocation C
True Seeing Divination M

Level 7 Sorcerer Spells

Spell School Special
Delayed Blast Fireball Evocation C
Etherealness Conjuration
Finger of Death Necromancy
Fire Storm Evocation
Plane Shift Conjuration M
Prismatic Spray Evocation
Reverse Gravity Transmutation C
Teleport Conjuration

Level 8 Sorcerer Spells

Spell School Special
Demiplane Conjuration
Dominate Monster Enchantment C
Earthquake Transmutation C
Incendiary Cloud Conjuration C
Power Word Stun Enchantment
Sunburst Evocation

Level 9 Sorcerer Spells

Spell School Special
Gate Conjuration C, M
Meteor Swarm Evocation
Power Word Kill Enchantment
Time Stop Transmutation
Wish Conjuration