Wizards obtain their spells through study and practice. Sorcerers are born with an innate magical ability. Priests, like clerics, monks, and druids, receive their magical abilities through communing with their respective deities.
In addition, Wizards practice from 8 schools of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation
School of Abjuration
Magical spells and effects within the school of abjuration are primarily designed for protection and shielding.
School of Conjuration
The School of Conjuration deals with creating objects and creatures, or making them disappear.
School of Divination
The magical School of Divination is centered around revealing and granting knowledge and information to the caster.
School of Enchantment
Spells within the School of Enchantment are designed to manipulate the mental state of the target.
School of Evocation
"You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants" (https://www.dndbeyond.com/sources/dnd/free-rules/character-classes#Wizard)
School of Illusion
The School of Illusion is concerned with manipulating the various senses of people and creatures.
School of Necromancy
Raising the dead or reanimating corpses, depending on alignment of the caster
School of Transmutation
Manipulate the physical properties of both items and people.
Table of Some Wizard Spells:
Spell | School | Special |
---|---|---|
Acid Splash | Evocation | — |
Chill Touch | Necromancy | — |
Dancing Lights | Illusion | C |
Fire Bolt | Evocation | — |
Light | Evocation | — |
Mage Hand | Conjuration | — |
Mending | Transmutation | — |
Message | Transmutation | — |
Minor Illusion | Illusion | — |
Poison Spray | Necromancy | — |
Prestidigitation | Transmutation | — |
Ray of Frost | Evocation | — |
Shocking Grasp | Evocation | — |
Thunderclap | Evocation | — |
True Strike | Divination | — |
Spell | School | Special |
---|---|---|
Alarm | Abjuration | R |
Burning Hands | Evocation | — |
Charm Person | Enchantment | — |
Color Spray | Illusion | — |
Comprehend Languages | Divination | R |
Detect Magic | Divination | C, R |
Disguise Self | Illusion | — |
Expeditious Retreat | Transmutation | C |
False Life | Necromancy | – |
Feather Fall | Transmutation | — |
Find Familiar | Conjuration | R, M |
Fog Cloud | Conjuration | C |
Grease | Conjuration | — |
Identify | Divination | R, M |
Illusory Script | Illusion | R, M |
Jump | Transmutation | — |
Longstrider | Transmutation | — |
Mage Armor | Abjuration | — |
Magic Missile | Evocation | — |
Protection from Evil and Good | Abjuration | C, M |
Shield | Abjuration | — |
Silent Image | Illusion | C |
Sleep | Enchantment | C |
Thunderwave | Evocation | — |
Unseen Servant | Conjuration | R |
Spell | School | Special |
---|---|---|
Alter Self | Transmutation | C |
Arcane Lock | Abjuration | M |
Augury | Divination | R, M |
Blindness/Deafness | Transmutation | — |
Blur | Illusion | C |
Continual Flame | Evocation | M |
Darkness | Evocation | C |
Darkvision | Transmutation | — |
Detect Thoughts | Divination | C |
Enhance Ability | Transmutation | C |
Enlarge/Reduce | Transmutation | C |
Flaming Sphere | Evocation | C |
Gentle Repose | Necromancy | R, M |
Gust of Wind | Evocation | C |
Hold Person | Enchantment | C |
Invisibility | Illusion | C |
Knock | Transmutation | — |
Levitate | Transmutation | C |
Locate Object | Divination | C |
Magic Mouth | Illusion | R, M |
Magic Weapon | Transmutation | — |
Mirror Image | Illusion | — |
Misty Step | Conjuration | — |
Ray of Enfeeblement | Necromancy | C |
Rope Trick | Transmutation | — |
Scorching Ray | Evocation | — |
See Invisibility | Divination | — |
Shatter | Evocation | — |
Spider Climb | Transmutation | C |
Suggestion | Enchantment | C |
Web | Conjuration | C |
Spell | School | Special |
---|---|---|
Animate Dead | Necromancy | — |
Bestow Curse | Necromancy | C |
Blink | Transmutation | — |
Clairvoyance | Divination | C, M |
Counterspell | Abjuration | — |
Dispel Magic | Abjuration | — |
Fear | Illusion | C |
Fireball | Evocation | — |
Fly | Transmutation | C |
Gaseous Form | Transmutation | C |
Glyph of Warding | Abjuration | M |
Haste | Transmutation | C |
Hypnotic Pattern | Illusion | C |
Lightning Bolt | Evocation | — |
Magic Circle | Abjuration | M |
Major Image | Illusion | C |
Nondetection | Abjuration | M |
Phantom Steed | Illusion | R |
Protection from Energy | Abjuration | C |
Remove Curse | Abjuration | — |
Sending | Divination | — |
Sleet Storm | Conjuration | C |
Slow | Transmutation | C |
Speak with Dead | Necromancy | — |
Stinking Cloud | Conjuration | C |
Tongues | Divination | — |
Vampiric Touch | Necromancy | C |
Water Breathing | Transmutation | R |
Spell | School | Special |
---|---|---|
Arcane Eye | Divination | C |
Banishment | Abjuration | C |
Blight | Necromancy | — |
Confusion | Enchantment | C |
Conjure Minor Elementals | Conjuration | C |
Control Water | Transmutation | C |
Dimension Door | Conjuration | — |
Divination | Divination | R, M |
Fabricate | Transmutation | — |
Fire Shield | Evocation | — |
Greater Invisibility | Illusion | C |
Hallucinatory Terrain | Illusion | — |
Ice Storm | Evocation | — |
Locate Creature | Divination | C |
Phantasmal Killer | Illusion | C |
Polymorph | Transmutation | C |
Stone Shape | Transmutation | — |
Stoneskin | Transmutation | C, M |
Wall of Fire | Evocation | C |
Spell | School | Special |
---|---|---|
Animate Objects | Transmutation | C |
Cloudkill | Conjuration | C |
Cone of Cold | Evocation | — |
Conjure Elemental | Conjuration | C |
Contact Other Plane | Divination | R |
Creation | Illusion | — |
Dominate Person | Enchantment | C |
Dream | Illusion | — |
Geas | Enchantment | — |
Hold Monster | Enchantment | C |
Legend Lore | Divination | M |
Mislead | Illusion | C |
Modify Memory | Enchantment | C |
Passwall | Transmutation | — |
Planar Binding | Abjuration | M |
Scrying | Divination | C, M |
Seeming | Illusion | — |
Telekinesis | Transmutation | C |
Teleportation Circle | Conjuration | M |
Wall of Force | Evocation | C |
Wall of Stone | Evocation | C |
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Ranger Spell List
Spell | School | Special |
---|---|---|
Alarm | Abjuration | R |
Animal Friendship | Enchantment | — |
Cure Wounds | Abjuration | — |
Detect Magic | Divination | C, R |
Detect Poison and Disease | Divination | C, R |
Ensnaring Strike | Conjuration | C |
Entangle | Conjuration | C |
Fog Cloud | Conjuration | C |
Goodberry | Conjuration | — |
Hail of Thorns | Conjuration | — |
Hunter’s Mark | Divination | C |
Jump | Transmutation | — |
Longstrider | Transmutation | — |
Speak with Animals | Divination | R |
Spell | School | Special |
---|---|---|
Aid | Abjuration | — |
Animal Messenger | Enchantment | R |
Barkskin | Transmutation | — |
Beast Sense | Divination | C, R |
Cordon of Arrows | Transmutation | — |
Darkvision | Transmutation | — |
Enhance Ability | Transmutation | C |
Find Traps | Divination | — |
Gust of Wind | Evocation | C |
Lesser Restoration | Abjuration | — |
Locate Animals or Plants | Divination | R |
Locate Object | Divination | C |
Magic Weapon | Transmutation | — |
Pass without Trace | Abjuration | C |
Protection from Poison | Abjuration | — |
Silence | Illusion | C, R |
Spike Growth | Transmutation | C |
Summon Beast | Conjuration | C, M |
Spell | School | Special |
---|---|---|
Conjure Animals | Conjuration | C |
Conjure Barrage | Conjuration | — |
Daylight | Evocation | — |
Dispel Magic | Abjuration | — |
Elemental Weapon | Transmutation | C |
Lightning Arrow | Transmutation | — |
Meld into Stone | Transmutation | R |
Nondetection | Abjuration | M |
Plant Growth | Transmutation | — |
Protection from Energy | Abjuration | C |
Revivify | Necromancy | M |
Speak with Plants | Transmutation | — |
Summon Fey | Conjuration | C, M |
Water Breathing | Transmutation | R |
Water Walk | Transmutation | R |
Wind Wall | Evocation | C |
Spell | School | Special |
---|---|---|
Conjure Woodland Beings | Conjuration | C |
Dominate Beast | Enchantment | C |
Freedom of Movement | Abjuration | — |
Grasping Vine | Conjuration | C |
Locate Creature | Divination | C |
Stoneskin | Transmutation | C, M |
Summon Elemental | Conjuration | C, M |
Spell | School | Special |
---|---|---|
Commune with Nature | Divination | R |
Conjure Volley | Conjuration | — |
Greater Restoration | Abjuration | M |
Steel Wind Strike | Conjuration | M |
Swift Quiver | Transmutation | C, M |
Tree Stride | Conjuration | C |
Clerics and Paladins
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine magic of the Outer Planes—where gods dwell—and channel it to bolster people and battle foes.
Because their power is a divine gift, Clerics typically associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Spell | School | Special |
---|---|---|
Guidance | Divination | C |
Light | Evocation | — |
Mending | Transmutation | — |
Resistance | Abjuration | C |
Sacred Flame | Evocation | — |
Spare the Dying | Necromancy | — |
Thaumaturgy | Transmutation | — |
Spell | School | Special |
---|---|---|
Bane | Enchantment | C |
Bless | Enchantment | C, M |
Command | Enchantment | — |
Create or Destroy Water | Transmutation | — |
Cure Wounds | Abjuration | — |
Detect Evil and Good | Divination | C |
Detect Magic | Divination | C, R |
Detect Poison and Disease | Divination | C, R |
Guiding Bolt | Evocation | — |
Healing Word | Abjuration | — |
Inflict Wounds | Necromancy | — |
Protection from Evil and Good | Abjuration | C, M |
Purify Food and Drink | Transmutation | R |
Sanctuary | Abjuration | — |
Shield of Faith | Abjuration | C |
Spell | School | Special |
---|---|---|
Aid | Abjuration | — |
Augury | Divination | R, M |
Blindness/Deafness | Transmutation | — |
Calm Emotions | Enchantment | C |
Continual Flame | Evocation | M |
Enhance Ability | Transmutation | C |
Find Traps | Divination | — |
Gentle Repose | Necromancy | R, M |
Hold Person | Enchantment | C |
Lesser Restoration | Abjuration | — |
Locate Object | Divination | C |
Prayer of Healing | Abjuration | — |
Protection from Poison | Abjuration | — |
Silence | Illusion | C, R |
Spiritual Weapon | Evocation | C |
Warding Bond | Abjuration | M |
Zone of Truth | Enchantment | — |
Spell | School | Special |
---|---|---|
Animate Dead | Necromancy | — |
Beacon of Hope | Abjuration | C |
Bestow Curse | Necromancy | C |
Clairvoyance | Divination | C, M |
Create Food and Water | Conjuration | — |
Daylight | Evocation | — |
Dispel Magic | Abjuration | — |
Glyph of Warding | Abjuration | M |
Magic Circle | Abjuration | M |
Mass Healing Word | Abjuration | — |
Meld into Stone | Transmutation | R |
Protection from Energy | Abjuration | C |
Remove Curse | Abjuration | — |
Revivify | Necromancy | M |
Sending | Divination | — |
Speak with Dead | Necromancy | — |
Spirit Guardians | Conjuration | C |
Tongues | Divination | — |
Water Walk | Transmutation | R |
Spell | School | Special |
---|---|---|
Aura of Life | Abjuration | C |
Banishment | Abjuration | C |
Control Water | Transmutation | C |
Death Ward | Abjuration | — |
Divination | Divination | R, M |
Freedom of Movement | Abjuration | — |
Guardian of Faith | Conjuration | — |
Locate Creature | Divination | C |
Stone Shape | Transmutation | — |
Spell | School | Special |
---|---|---|
Commune | Divination | R |
Contagion | Necromancy | — |
Dispel Evil and Good | Abjuration | C |
Flame Strike | Evocation | — |
Geas | Enchantment | — |
Greater Restoration | Abjuration | M |
Hallow | Abjuration | M |
Insect Plague | Conjuration | C |
Legend Lore | Divination | M |
Mass Cure Wounds | Abjuration | — |
Planar Binding | Abjuration | M |
Raise Dead | Necromancy | M |
Scrying | Divination | C, M |
Spell | School | Special |
---|---|---|
Blade Barrier | Evocation | C |
Create Undead | Necromancy | M |
Find the Path | Divination | C, M |
Forbiddance | Abjuration | R, M |
Harm | Necromancy | — |
Heal | Abjuration | — |
Heroes’ Feast | Conjuration | M |
Planar Ally | Conjuration | — |
Sunbeam | Evocation | C |
True Seeing | Divination | M |
Word of Recall | Conjuration | — |
Spell | School | Special |
---|---|---|
Conjure Celestial | Conjuration | C |
Divine Word | Evocation | — |
Etherealness | Conjuration | — |
Fire Storm | Evocation | — |
Plane Shift | Conjuration | M |
Regenerate | Transmutation | — |
Resurrection | Necromancy | M |
Symbol | Abjuration | M |
Spell | School | Special |
---|---|---|
Antimagic Field | Abjuration | C |
Control Weather | Transmutation | C |
Earthquake | Transmutation | C |
Holy Aura | Abjuration | C, M |
Sunburst | Evocation | — |
Spell | School | Special |
---|---|---|
Astral Projection | Necromancy | M |
Gate | Conjuration | C, M |
Mass Heal | Abjuration | — |
True Resurrection | Necromancy | M |
Paladins are united by their oaths to stand against the forces of annihilation and corruption. Whether sworn before a god’s altar, in a sacred glade before nature spirits, or in a moment of desperation and grief with the dead as the only witnesses, a Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the injured, smite their foes, and protect the helpless and those who fight at their side.
Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation. Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Spell | School | Special |
---|---|---|
Bless | Enchantment | C, M |
Command | Enchantment | — |
Compelled Duel | Enchantment | C |
Cure Wounds | Abjuration | — |
Detect Evil and Good | Divination | C |
Detect Magic | Divination | C, R |
Detect Poison and Disease | Divination | C, R |
Divine Favor | Transmutation | — |
Divine Smite | Evocation | — |
Heroism | Enchantment | C |
Protection from Evil and Good | Abjuration | C, M |
Purify Food and Drink | Transmutation | R |
Searing Smite | Evocation | — |
Shield of Faith | Abjuration | C |
Thunderous Smite | Evocation | — |
Wrathful Smite | Necromancy | — |
Spell | School | Special |
---|---|---|
Aid | Abjuration | — |
Find Steed | Conjuration | — |
Gentle Repose | Necromancy | R, M |
Lesser Restoration | Abjuration | — |
Locate Object | Divination | C |
Magic Weapon | Transmutation | — |
Prayer of Healing | Abjuration | — |
Protection from Poison | Abjuration | — |
Shining Smite | Transmutation | C |
Warding Bond | Abjuration | M |
Zone of Truth | Enchantment | — |
Spell | School | Special |
---|---|---|
Aura of Vitality | Abjuration | C |
Blinding Smite | Evocation | — |
Create Food and Water | Conjuration | — |
Crusader’s Mantle | Transmutation | C |
Daylight | Evocation | — |
Dispel Magic | Abjuration | — |
Elemental Weapon | Transmutation | C |
Magic Circle | Abjuration | M |
Remove Curse | Abjuration | — |
Revivify | Necromancy | M |
Spell | School | Special |
---|---|---|
Aura of Life | Abjuration | C |
Aura of Purity | Abjuration | C |
Banishment | Abjuration | C |
Death Ward | Abjuration | — |
Locate Creature | Divination | C |
Staggering Smite | Enchantment | — |
Spell | School | Special |
---|---|---|
Banishing Smite | Conjuration | C |
Circle of Power | Abjuration | C |
Destructive Wave | Evocation | — |
Dispel Evil and Good | Abjuration | C |
Geas | Enchantment | — |
Greater Restoration | Abjuration | M |
Raise Dead | Necromancy | M |
Summon Celestial | Conjuration | C, M |
Druids belong to ancient orders that call on the forces of nature. Harnessing the magic of animals, plants, and the four elements, Druids heal, transform into animals, and wield elemental destruction.
Revering nature above all, individual Druids gain their magic from nature, a nature deity, or both, and they typically unite with other Druids to perform rites that mark the passage of the seasons and other natural cycles.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Spell | School | Special |
---|---|---|
Druidcraft | Transmutation | — |
Elementalism | Transmutation | — |
Guidance | Divination | C |
Mending | Transmutation | — |
Message | Transmutation | — |
Poison Spray | Necromancy | — |
Produce Flame | Conjuration | — |
Resistance | Abjuration | C |
Shillelagh | Transmutation | — |
Spare the Dying | Necromancy | — |
Starry Wisp | Evocation | — |
Thorn Whip | Transmutation | — |
Thunderclap | Evocation | — |
Spell | School | Special |
---|---|---|
Animal Friendship | Enchantment | — |
Charm Person | Enchantment | — |
Create or Destroy Water | Transmutation | — |
Cure Wounds | Abjuration | — |
Detect Magic | Divination | C, R |
Detect Poison and Disease | Divination | C, R |
Entangle | Conjuration | C |
Faerie Fire | Evocation | C |
Fog Cloud | Conjuration | C |
Goodberry | Conjuration | — |
Healing Word | Abjuration | — |
Ice Knife | Conjuration | — |
Jump | Transmutation | — |
Longstrider | Transmutation | — |
Protection from Evil and Good | Abjuration | C, M |
Purify Food and Drink | Transmutation | R |
Speak with Animals | Divination | R |
Thunderwave | Evocation | — |
Spell | School | Special |
---|---|---|
Aid | Abjuration | — |
Animal Messenger | Enchantment | R |
Augury | Divination | R, M |
Barkskin | Transmutation | — |
Beast Sense | Divination | C, R |
Continual Flame | Evocation | M |
Darkvision | Transmutation | — |
Enhance Ability | Transmutation | C |
Enlarge/Reduce | Transmutation | C |
Find Traps | Divination | — |
Flame Blade | Evocation | C |
Flaming Sphere | Evocation | C |
Gust of Wind | Evocation | C |
Heat Metal | Transmutation | C |
Hold Person | Enchantment | C |
Lesser Restoration | Abjuration | — |
Locate Animals or Plants | Divination | R |
Locate Object | Divination | C |
Moonbeam | Evocation | C |
Pass without Trace | Abjuration | C |
Protection from Poison | Abjuration | — |
Spike Growth | Transmutation | C |
Summon Beast | Conjuration | C, M |
Spell | School | Special |
---|---|---|
Aura of Vitality | Abjuration | C |
Call Lightning | Conjuration | C |
Conjure Animals | Conjuration | C |
Daylight | Evocation | — |
Dispel Magic | Abjuration | — |
Elemental Weapon | Transmutation | C |
Feign Death | Necromancy | R |
Meld into Stone | Transmutation | R |
Plant Growth | Transmutation | — |
Protection from Energy | Abjuration | C |
Revivify | Necromancy | M |
Sleet Storm | Conjuration | C |
Speak with Plants | Transmutation | — |
Summon Fey | Conjuration | C, M |
Water Breathing | Transmutation | R |
Water Walk | Transmutation | R |
Wind Wall | Evocation | C |
Spell | School | Special |
---|---|---|
Blight | Necromancy | — |
Charm Monster | Enchantment | — |
Confusion | Enchantment | C |
Conjure Minor Elementals | Conjuration | C |
Conjure Woodland Beings | Conjuration | C |
Control Water | Transmutation | C |
Divination | Divination | R, M |
Dominate Beast | Enchantment | C |
Fire Shield | Evocation | — |
Fount of Moonlight | Evocation | C |
Freedom of Movement | Abjuration | — |
Giant Insect | Conjuration | C |
Grasping Vine | Conjuration | C |
Hallucinatory Terrain | Illusion | — |
Ice Storm | Evocation | — |
Locate Creature | Divination | C |
Polymorph | Transmutation | C |
Stone Shape | Transmutation | — |
Stoneskin | Transmutation | C, M |
Summon Elemental | Conjuration | C, M |
Wall of Fire | Evocation | C |
Spell | School | Special |
---|---|---|
Antilife Shell | Abjuration | C |
Awaken | Transmutation | M |
Commune with Nature | Divination | R |
Cone of Cold | Evocation | — |
Conjure Elemental | Conjuration | C |
Contagion | Necromancy | — |
Geas | Enchantment | — |
Greater Restoration | Abjuration | M |
Insect Plague | Conjuration | C |
Mass Cure Wounds | Abjuration | — |
Planar Binding | Abjuration | M |
Reincarnate | Necromancy | M |
Scrying | Divination | C, M |
Tree Stride | Conjuration | C |
Wall of Stone | Evocation | C |
Spell | School | Special |
---|---|---|
Conjure Fey | Conjuration | C |
Find the Path | Divination | C, M |
Flesh to Stone | Transmutation | C |
Heal | Abjuration | — |
Heroes’ Feast | Conjuration | M |
Move Earth | Transmutation | C |
Sunbeam | Evocation | C |
Transport via Plants | Conjuration | — |
Wall of Thorns | Conjuration | C |
Wind Walk | Transmutation | — |
Spell | School | Special |
---|---|---|
Fire Storm | Evocation | — |
Mirage Arcane | Illusion | — |
Plane Shift | Conjuration | M |
Regenerate | Transmutation | — |
Reverse Gravity | Transmutation | C |
Symbol | Abjuration | M |
Spell | School | Special |
---|---|---|
Animal Shapes | Transmutation | — |
Antipathy/Sympathy | Enchantment | — |
Befuddlement | Enchantment | — |
Control Weather | Transmutation | C |
Earthquake | Transmutation | C |
Incendiary Cloud | Conjuration | C |
Sunburst | Evocation | — |
Tsunami | Conjuration | C |
Spell | School | Special |
---|---|---|
Foresight | Divination | — |
Shapechange | Transmutation | C, M |
Storm of Vengeance | Conjuration | C |
True Resurrection | Necromancy | M |
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, arch-fey, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their patrons; some serve their patrons grudgingly; and some seek to undermine their patrons even as they wield the power their patrons have given them.
Once a pact is made, a Warlock’s thirst for knowledge and power can’t be slaked with mere study. Most Warlocks spend their days pursuing greater power and deeper knowledge, which typically means some kind of adventure.
Warlock Spell List
Spell | School | Special |
---|---|---|
Blade Ward | Abjuration | C |
Chill Touch | Necromancy | — |
Eldritch Blast | Evocation | — |
Friends | Enchantment | C |
Mage Hand | Conjuration | — |
Mind Sliver | Enchantment | — |
Minor Illusion | Illusion | — |
Poison Spray | Necromancy | — |
Prestidigitation | Transmutation | — |
Thunderclap | Evocation | — |
Toll the Dead | Necromancy | — |
True Strike | Divination | — |
Spell | School | Special |
---|---|---|
Armor of Agathys | Abjuration | — |
Arms of Hadar | Conjuration | — |
Bane | Enchantment | C |
Charm Person | Enchantment | — |
Comprehend Languages | Divination | R |
Detect Magic | Divination | C, R |
Expeditious Retreat | Transmutation | C |
Hellish Rebuke | Evocation | — |
Hex | Enchantment | C |
Illusory Script | Illusion | R, M |
Protection from Evil and Good | Abjuration | C, M |
Speak with Animals | Divination | R |
Tasha’s Hideous Laughter | Enchantment | C |
Unseen Servant | Conjuration | R |
Witch Bolt | Evocation | C |
Spell | School | Special |
---|---|---|
Cloud of Daggers | Conjuration | C |
Crown of Madness | Enchantment | C |
Darkness | Evocation | C |
Enthrall | Enchantment | C |
Hold Person | Enchantment | C |
Invisibility | Illusion | C |
Mind Spike | Divination | C |
Mirror Image | Illusion | — |
Misty Step | Conjuration | — |
Ray of Enfeeblement | Necromancy | C |
Spider Climb | Transmutation | C |
Suggestion | Enchantment | C |
Spell | School | Special |
---|---|---|
Counterspell | Abjuration | — |
Dispel Magic | Abjuration | — |
Fear | Illusion | C |
Fly | Transmutation | C |
Gaseous Form | Transmutation | C |
Hunger of Hadar | Conjuration | C |
Hypnotic Pattern | Illusion | C |
Magic Circle | Abjuration | M |
Major Image | Illusion | C |
Remove Curse | Abjuration | — |
Summon Fey | Conjuration | C, M |
Summon Undead | Necromancy | C, M |
Tongues | Divination | — |
Vampiric Touch | Necromancy | C |
Spell | School | Special |
---|---|---|
Banishment | Abjuration | C |
Blight | Necromancy | — |
Charm Monster | Enchantment | — |
Dimension Door | Conjuration | — |
Hallucinatory Terrain | Illusion | — |
Summon Aberration | Conjuration | C, M |
Spell | School | Special |
---|---|---|
Contact Other Plane | Divination | R |
Dream | Illusion | — |
Hold Monster | Enchantment | C |
Jallarzi’s Storm of Radiance | Evocation | C |
Mislead | Illusion | C |
Planar Binding | Abjuration | M |
Scrying | Divination | C, M |
Synaptic Static | Enchantment | — |
Teleportation Circle | Conjuration | M |
Spell | School | Special |
---|---|---|
Arcane Gate | Conjuration | C |
Circle of Death | Necromancy | M |
Create Undead | Necromancy | M |
Eyebite | Necromancy | C |
Summon Fiend | Conjuration | C, M |
Tasha’s Bubbling Cauldron | Conjuration | M |
True Seeing | Divination | M |
Spell | School | Special |
---|---|---|
Etherealness | Conjuration | — |
Finger of Death | Necromancy | — |
Forcecage | Evocation | C, M |
Plane Shift | Conjuration | M |
Spell | School | Special |
---|---|---|
Befuddlement | Enchantment | — |
Demiplane | Conjuration | — |
Dominate Monster | Enchantment | C |
Glibness | Enchantment | — |
Power Word Stun | Enchantment | — |
Spell | School | Special |
---|---|---|
Astral Projection | Necromancy | M |
Foresight | Divination | — |
Gate | Conjuration | C, M |
Imprisonment | Abjuration | M |
Power Word Kill | Enchantment | — |
True Polymorph | Transmutation | C |
Weird | Illusion | C |
Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.
Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded.
Spell | School | Special |
---|---|---|
Acid Splash | Evocation | — |
Blade Ward | Abjuration | C |
Chill Touch | Necromancy | — |
Dancing Lights | Illusion | C |
Elementalism | Transmutation | — |
Fire Bolt | Evocation | — |
Friends | Enchantment | C |
Light | Evocation | — |
Mage Hand | Conjuration | — |
Mending | Transmutation | — |
Message | Transmutation | — |
Mind Sliver | Enchantment | — |
Minor Illusion | Illusion | — |
Poison Spray | Necromancy | — |
Prestidigitation | Transmutation | — |
Ray of Frost | Evocation | — |
Shocking Grasp | Evocation | — |
Sorcerous Burst | Evocation | — |
Thunderclap | Evocation | — |
True Strike | Divination | — |
Spell | School | Special |
---|---|---|
Burning Hands | Evocation | — |
Charm Person | Enchantment | — |
Chromatic Orb | Evocation | M |
Color Spray | Illusion | — |
Comprehend Languages | Divination | R |
Detect Magic | Divination | C, R |
Disguise Self | Illusion | — |
Expeditious Retreat | Transmutation | C |
False Life | Necromancy | – |
Feather Fall | Transmutation | — |
Fog Cloud | Conjuration | C |
Grease | Conjuration | — |
Ice Knife | Conjuration | — |
Jump | Transmutation | — |
Mage Armor | Abjuration | — |
Magic Missile | Evocation | — |
Ray of Sickness | Necromancy | — |
Shield | Abjuration | — |
Silent Image | Illusion | C |
Sleep | Enchantment | C |
Thunderwave | Evocation | — |
Witch Bolt | Evocation | C |
Spell | School | Special |
---|---|---|
Alter Self | Transmutation | C |
Arcane Vigor | Abjuration | — |
Blindness/Deafness | Transmutation | — |
Blur | Illusion | C |
Cloud of Daggers | Conjuration | C |
Crown of Madness | Enchantment | C |
Darkness | Evocation | C |
Darkvision | Transmutation | — |
Detect Thoughts | Divination | C |
Dragon’s Breath | Transmutation | C |
Enhance Ability | Transmutation | C |
Enlarge/Reduce | Transmutation | C |
Flame Blade | Evocation | C |
Flaming Sphere | Evocation | C |
Gust of Wind | Evocation | C |
Hold Person | Enchantment | C |
Invisibility | Illusion | C |
Knock | Transmutation | — |
Levitate | Transmutation | C |
Magic Weapon | Transmutation | — |
Mind Spike | Divination | C |
Mirror Image | Illusion | — |
Misty Step | Conjuration | — |
Phantasmal Force | Illusion | C |
Scorching Ray | Evocation | — |
See Invisibility | Divination | — |
Shatter | Evocation | — |
Spider Climb | Transmutation | C |
Suggestion | Enchantment | C |
Web | Conjuration | C |
Spell | School | Special |
---|---|---|
Blink | Transmutation | — |
Clairvoyance | Divination | C, M |
Counterspell | Abjuration | — |
Daylight | Evocation | — |
Dispel Magic | Abjuration | — |
Fear | Illusion | C |
Fireball | Evocation | — |
Fly | Transmutation | C |
Gaseous Form | Transmutation | C |
Haste | Transmutation | C |
Hypnotic Pattern | Illusion | C |
Lightning Bolt | Evocation | — |
Major Image | Illusion | C |
Protection from Energy | Abjuration | C |
Sleet Storm | Conjuration | C |
Slow | Transmutation | C |
Stinking Cloud | Conjuration | C |
Tongues | Divination | — |
Vampiric Touch | Necromancy | C |
Water Breathing | Transmutation | R |
Water Walk | Transmutation | R |
Spell | School | Special |
---|---|---|
Banishment | Abjuration | C |
Blight | Necromancy | — |
Charm Monster | Enchantment | — |
Confusion | Enchantment | C |
Dimension Door | Conjuration | — |
Dominate Beast | Enchantment | C |
Fire Shield | Evocation | — |
Greater Invisibility | Illusion | C |
Ice Storm | Evocation | — |
Polymorph | Transmutation | C |
Stoneskin | Transmutation | C, M |
Vitriolic Sphere | Evocation | — |
Wall of Fire | Evocation | C |
Spell | School | Special |
---|---|---|
Animate Objects | Transmutation | C |
Bigby’s Hand | Evocation | C |
Cloudkill | Conjuration | C |
Cone of Cold | Evocation | — |
Creation | Illusion | — |
Dominate Person | Enchantment | C |
Hold Monster | Enchantment | C |
Insect Plague | Conjuration | C |
Seeming | Illusion | — |
Synaptic Static | Enchantment | — |
Telekinesis | Transmutation | C |
Teleportation Circle | Conjuration | M |
Wall of Stone | Evocation | C |
Spell | School | Special |
---|---|---|
Arcane Gate | Conjuration | C |
Chain Lightning | Evocation | — |
Circle of Death | Necromancy | M |
Disintegrate | Transmutation | — |
Eyebite | Necromancy | C |
Flesh to Stone | Transmutation | C |
Globe of Invulnerability | Abjuration | C |
Mass Suggestion | Enchantment | — |
Move Earth | Transmutation | C |
Otiluke’s Freezing Sphere | Evocation | — |
Sunbeam | Evocation | C |
True Seeing | Divination | M |
Spell | School | Special |
---|---|---|
Delayed Blast Fireball | Evocation | C |
Etherealness | Conjuration | — |
Finger of Death | Necromancy | — |
Fire Storm | Evocation | — |
Plane Shift | Conjuration | M |
Prismatic Spray | Evocation | — |
Reverse Gravity | Transmutation | C |
Teleport | Conjuration | — |
Spell | School | Special |
---|---|---|
Demiplane | Conjuration | — |
Dominate Monster | Enchantment | C |
Earthquake | Transmutation | C |
Incendiary Cloud | Conjuration | C |
Power Word Stun | Enchantment | — |
Sunburst | Evocation | — |
Spell | School | Special |
---|---|---|
Gate | Conjuration | C, M |
Meteor Swarm | Evocation | — |
Power Word Kill | Enchantment | — |
Time Stop | Transmutation | — |
Wish | Conjuration | — |