Events
Definitions
The three (3) dimensions in our universe are height, width and depth.
A model is a representation of something else, usually an object or a process.
A prototype most often means a full-scale model of an object, particularly in engineering.
Introduction
The 21st century has inspiring new tools for fabrication, design and production that facilitate the creation of 3-D models and prototypes across all disciplines. This technology can speed up the process of innovation and learning through the rapid and accurate actualization of 3-D graphics.
Join USC's Visions & Voices program on Wednesday, October 7, 2009 in the Gin D. Wong Auditorium of Harris Hall for a dynamic discussion with Dr. Zoz Brooks of the Discovery Channel’s Prototype This. Brooks will discuss innovative and exciting uses of prototyping.
The presentation will be followed by a panel discussion featuring: Marty Doscher, IT/CAD manager at Morphosis and Trojan Alum; Scott Easley, Assistant Director of USC's Gamepipe Laboratory; Mark Ganter, University of Washington 3-D graphics and Mechanical Engineering Professor; and, Behrokh Khoshnevis, USC Professor of Industrial and Systems Engineering and Director of the Manufacturing Engineering Program in the Viterbi School.
Note: Neil Leach, Visiting Professor of Architecture at USC, spoke in place of Professor Khoshnevis, and shared images from his own work on design as well as Professor Khoshnevis' work on robotic building systems.
Sara Tompson of the USC Libraries has selected some information resources to help you explore this multidisciplinary topic.
3D Representations in 2D Have Been Used for Millenia
About This Guide
Visions and Voices and the USC Libraries present Explorations, a series of research guides that allow you to build on your experiences at Visions and Voices events.




Loading content... please wait

Loading content... please wait