USC possesses a unique set of attributes that position it as a leader in the national and international discussion of the digital humanities. It is the home of a number of centers and institutes that bring together scholars--faculty members, postdoctoral fellows, Ph.D. students, and ambitious undergraduates--to work on common sets of intellectual concerns.
In January 2014 the Andrew W. Mellon Foundation awarded USC a major grant designed to provide Ph.D. candidates and post-doctoral fellows in the humanities with advanced skills relating to the digital humanities. The new program, The USC Digital Humanities Program enables scholars to gain training in emerging digital technologies, including digital publication of scholarly research, while still preserving the essential integrity of the humanities as an intellectual field of inquiry.
The USC Digital Humanities Program is a collaboration between the Dana and David Dornsife College of Letters, Arts, and Sciences, the USC School of Cinematic Arts, and The USC Libraries. For more information, see below.
USC-Huntington Early Modern Studies Institute The USC-Huntington Early Modern Studies Institute (EMSI) supports advanced research and scholarship on human societies between 1450 and 1850. The Institute’s range is global. Unlike existing centers that focus on particular regions, the Institute aims to advance knowledge of the diverse societies in and around the Atlantic and Pacific basins. (...) The Institute aims to promote new avenues for research in the humanities and social sciences.
USC Shoah Foundation - Visual History Archive The Visual History Archive is USC Shoah Foundation’s online portal that allows users to search through and view more than 53,000 video testimonies of survivors and witnesses of genocide. Initially a repository of Holocaust testimony, the Archive expanded in April of 2013 to include 64 testimonies from the 1994 Rwandan Tutsi Genocide and again in April 2014 to include 12 testimonies from the 1937 Nanjing Massacre in China. All told, the testimonies have been conducted in 62 countries and 39 languages.
Huntington-USC Institute on California and the West The Huntington-USC Institute on California and the West (ICW) is a center for scholarly investigation of the history and culture of California and the American West. Through sponsorship of innovative scholarship and research, ICW draws on the resources of the University of Southern California and The Huntington Library to build an innovative and unique collaboration between a research university and a research library.
USC Shinso Ito Center for Japanese Religions and Culture The USC Shinso Ito Center’s mission is to promote the study of Japanese religions and culture at USC and in the broader intellectual community of Japan Studies. We foster this area of study by funding faculty-led research projects; planning conferences, colloquia, and workshops; providing faculty and graduate student research support awards; and by hosting visiting scholars and postdoctoral fellows. (...) We are especially interested in encouraging studies of religion in contemporary Japan that actively engage broader conversations ̶ taking place in fields as diverse as Sociology, Cognitive Science, International Relations, Political Science, and Journalism, etc. ̶ about the role of religious thought and religious groups in contemporary global society.
Center for Visual Anthropology The Center for Visual Anthropology (CVA) at USC was founded by the acclaimed anthropologist Barbara Myerhoff, best known for her Academy Award-winning documentary Number Our Days (1976). The CVA is dedicated to the incorporation of visual modes of expression into the academic discipline of anthropology. It does so in conjunction with the faculty of the Department of Anthropology through five types of activities: teaching, research and the analysis of visual culture, production of visual projects, archiving and collection, and the sponsorship of conferences and film festivals.
Visual Studies Research Institute Funded primarily by USC Dornsife and building on the success of the Visual Studies Graduate Certificate, the VSRI focuses on the nature, analysis and evaluation of visual evidence in order to interrogate the relationship of seeing, believing, and proving from Antiquity to the present. (...) The Institute is based around an on-going seminar, associated with invited speakers, a team-taught graduate seminar, undergraduate and graduate research fellowships and a conference and publication project.
West Semitic Research Project is part of the USC Semitic Project.The InscriptiFact Digital Image Library is designed to allow access via the Internet to high-resolution images of ancient inscriptions and artifacts, primarily from the Near Eastern and Mediterranean Worlds. The target inscriptions are some of the earliest written records in the world from an array of international museums and libraries and field projects where inscriptions still remain in situ. Included are, for example, Dead Sea Scrolls; cuneiform tablets from Mesopotamia and Canaan; papyri from Egypt; inscriptions on stone from Jordan, Lebanon and Cyprus; Hebrew, Aramaic, Ammonite and Edomite inscriptions on a variety of hard media (e.g., clay sherds, copper, semi-precious stones, jar handles); and Egyptian scarabs. These ancient texts represent religious and historical documents that serve as a foundation and historical point of reference for Judaism, Christianity, Islam and the cultures out of which they emerged.
Comparative Media and Culture. As one of three tracks in the Doctoral Program in Comparative Studies in Literature and Cultures (CSLC), this track allows students to study varied media—visual, print, sound, digital—from a comparative perspective and to deepen their understanding of the specific cultural, historical, and linguistic contexts of different media works. With advanced competence in at least one language other than English and in addition to CSLC courses, Track I students are able to take graduate courses in the foreign language departments (East Asian, French, Italian, Spanish, and so forth) as well as other appropriate departments such as Critical Studies in the School of Cinematic Arts.
USC Digital Library Spanning a wide range of visual media, the USC Digital Library holds almost 400,00 objects, 1.1 million files that offer digital images of drawings, illuminated manuscripts, maps, photographs, posters, prints, rare illustrated books (all of which can be viewed at the highest resolution available), as well as audio and video recordings. Encompassing the subject strengths of the vast collections of the libraries at the University of Southern California, these materials represent the applied sciences, fine and decorative arts, history, performing arts, and social sciences. A portion of the images contained in the USC Digital Library come from the collections of collaborating institutions which, like USC, have valuable archival collections that are of interest to a wide range of people.
USC Digital Repository Preservation, storage, and access: "The Repository Team draws upon the extensive resources of USC, particularly USC Libraries, the USC Digital Library, the USC Shoah Foundation and the USC Information Technology Services group."
Media Arts + Practice - Doctoral Program The Division of Media Arts + Practice is devoted to exploring the potentials of storytelling, media design, scholarly expression and emergent digital technologies. The program is ideal for students who are interested in the expanded array of cinematic technologies that can be used for critical, creative expression of ideas, as well as those who want to harness the power of the cinematic arts for communication and interaction across professional disciplines.
Interactive Media and Games Division The Interactive Media & Games Division in the USC School of Cinematic Arts is a vibrant community of students and faculty dedicated to providing leadership in the education, creation, study and research of interactive media and digital arts.
Students emerge as thought leaders, fluent in many forms of media, with the sophistication to design and create innovative experiences that expand the state of interactive art and play. The multidisciplinary faculty - composed of artists, industry professionals, and researchers - creates digital media scholarship, media art, games, and experiences that integrate and impact the world at large.
Game Innovation Lab The Game Innovation Lab is a research lab led by Professor Tracy Fullerton, and housed within the Interactive Media Division in USC’s School of Cinematic Arts. The mission of the lab is to pursue experimental design of games in cultural realms including art, science, politics and learning.
Robert Zemeckis Center for Digital Arts This Center is a 35,000 square foot facility and is the country's first and only fully digital training center, which includes The Michelle and Kevin Douglas Imax Theatre and Immersive Media Lab.
In addition, the Zemeckis Center is home to Trojan Vision, the university's student-run television station, which offers courses for credit to undergraduate and graduate students from all schools and programs at USC. Trojan Vision programming and production offices include a sound stage, a broadcast-quality control booth and suites for digital sound and picture editing. Trojan Vision brings together students from several academic units to produce four original strip-series and 17 weekly half-hour series.
Other SCA Labs:
Mobile and Environmental Media Lab This Lab is currently exploring location-specific mobile storytelling. This research investigates the idea of ambient storytelling and how the built environment can act as a storytelling entity that engages and interacts with people in specific spaces. - See more at: https://cinema.usc.edu/interactive/research/#sthash.DdXSAtg0.dpuf
World Building Media Lab This Lab directed by award-winning designer and professor Alex McDowell RDI, defines an experiential, collaborative and interdisciplinary practice that integrates imagination and emergent technologies, creating new narratives from inception through iteration and prototyping, into multimedia making. Through story logic and a redefined multi-user viewpoint in counterpoint to experience and environment, World Building allows us to actualize the imagination, and terraform worlds.
Alliance for Networking Visual Culture This Alliance seeks to enrich the intellectual potential of our fields to inform understandings of an expanding array of visual practices as they are reshaped within digital culture, while also creating scholarly contexts for the use of digital media in film, media and visual studies. By working with humanities centers, scholarly societies, and key library, archive, and university press partners, we are investigating and developing sustainable platforms for publishing interactive and rich media scholarship.
Scalar is a free, open source authoring and publishing platform that's designed to make it easy for authors to write long-form, born-digital scholarship online. Scalar enables users to assemble media from multiple sources and juxtapose them with their own writing in a variety of ways, with minimal technical expertise required.
The Interactive Media & Games Division in the USC School of Cinematic Arts is a vibrant community of students and faculty dedicated to providing leadership in the education, creation, study and research of interactive media and digital arts.
Students emerge as thought leaders, fluent in many forms of media, with the sophistication to design and create innovative experiences that expand the state of interactive art and play. The multidisciplinary faculty - composed of artists, industry professionals, and researchers - creates digital media scholarship, media art, games, and experiences that integrate and impact the world at large.- See more at: http://cinema.usc.edu/interactive/#sthash.SpvszwHe.dpuf